Showing posts with label Portfolio. Show all posts
Showing posts with label Portfolio. Show all posts
Wednesday, 17 January 2018
Wednesday, 29 November 2017
Screenplay - Research Dossier
Competition Details:
One Eyed Dog films are looking for new film/TV projects to film. They are going to be taking unsolicited submissions from 08/01/18 - 28/02/18. It is free to submit an entry and the competition is open to all, no matter where you are. There is no set genre for the production.
What to submit:
The completed screenplay with a short synopsis
or
A TV pilot with a short treatment telling them roughly what will happen in other episodes.
How to submit:
Name: ______ ______
Email:____________@_______.___
Phone Number: ___________
Title of work: ______
TV / Film
Logline:________________________________ (No more than 20 words)
Synopsis:_______________________________ (No more than 500 words)
Submit the scripts to: submissions@one-eyed-dog-films.com
Conventions of Screenwriting:
Example of screenplay conventions:
Character Development:
Script: The solemn dialog voice over connotes a sad atmosphere over the city. The empty streets, with no traffic in a huge city, and superman flying above the city in all black also help to strengthen this connotation. They label the influential members of the justice league, except batman, which connotes that batman is the one in the coffin.
Aired version:
Dialogue: ARROW S1EP1 - Crucible:
Unfortunately I was unable to find a formatted PDF file of this script, however I have found a versions of the script on a website called "Springfield!Springfield!", which I have been able to format using Celtx. I had originally planned to use this scene for the "Character Development" section above, as I feel that the scene really helps the audience see how the island effected Oliver, and how he is trying to keep other people safe. It also shows that Diggle isn't afraid to disagree with Oliver.
Oliver try's to stay strong and collected for the beginning of the scene, however the more Dig and felicity pushed, the more distressed he gets until he snaps/gets emotional, showing that although he is tough on the outside, and not afraid to go and fight a gang or armed criminals, he has a hard time explaining his feelings, and doesn't like to talk about his past.
The final product:
Scene Direction: FLASH S1EP1 - City of Hero's
In this extract the writers tell us exactly what they in-visage for what happens in the scene using scene directions or "action". This helps not only the actors, but also the director and camera crew because they are given a foundation to start the shoot with. Reading the script also allows me to see what they removed/changed in the final product.
Aired Version:
Short Films:
Others Will Follow - SciFi Short from Andrew Finch on Vimeo.
T U M U L T from johnny barrington on Vimeo.
I chose these films because although they are very different plots/concepts, they have a similarity which is that they are both unusual stories.
"Others will follow" is a film with no dialogue from the main protagonist, only a voice over from the president of the united states through the public's televisions or radio's. We follow an Asian astronaut on a mission to mars which goes horrifically wrong leading to the majority of the crew to die. This film is emotionally hard hitting, and i believe that the main cause of this may be that there is no dialog. The who story is told visually, meaning that the script must have used a lot of scene directions to allow the director/cinematographer to know what they wanted to see.
On the other hand, "Tumult" is a film about 3 Norse worriers on the run - their chief is injured, and they come across a mini bus/small coach. Unlike the other film, which has a serious, somber tone the who way through, tumult has a series of comedic elements at the end of the film. This film has quite a lot of dialogue in it, and not only in English, but old Norse also.
Audience Research:
Demographic: A Demographic is a way of classifying a group of people with similar characteristics into a category to help media and marketing companies know their target audience. There are 6 major categories that are used in the demographic table, at the top - there is A - and the bottom - E.
I have found that existing text's in a similar genre - such as ARROW and Jessica Jones - have target audience's of 18 - 35 year old women. At first I believed that this may be the target audience for my 10 minute short, however, I believe that the reason that the show's audience is female may be because of the lead actor, Stephan Amell. I found a website which state "It's very clear the People in Charge are not ignoring this. I mean, we not only have Stephen Amell shirtless and working those muscles nearly every episode...". This leads me to believe that my target audience/ demographic will be both male and female between the ages of 17 - 25. I believe this because although i have a similar genre/conventions as these shows, my main protagonist is female, who i believe that most young women either can relate to her in some way. I also believe that the male audience may watch it not only because of the genre that it is, but as it is a young women who is the main character, much as the main audience for arrow is female (However for obvious reasons there are no scenes such as described above.)
Psycographic: Similar to the demographic, psycographics are a means to divide their possible audience into segments.
My psycographic will be explorers as I believe that most people who fit into my demographic/target audience will use it as a way to experience something they hopefully never would in real life, and as an escape from the real world.
Primary Research:
Create your own user feedback survey
(Unable to insert print screens at this time)
Excising Texts:
Jessica Jones - Crime Drama/super hero show - is harassed by psycotic boyfriend who has the ability to control their will and make them into his "puppet" - urban city - dark and dingy
Arrow - Watched the women he loved die (3 times) and his father kill himself so he could survive. He does what he does to honor his father, as well as get justice for the women he loved, by either putting them in the ground (revenge) or gathering evidence and delivering him to the police.
Star City is full of criminals terrorizing the innocent, and to reflect this atmosphere it is useually quite dark and grimey, sometimes strengthened by rain.
Daredevil - Hell's kitchen is rife with gangs such as the Yakuza, Russian mob, kitchen Irish and the Mexican cartels, so (Much like Arrow) to represent this there is a slight blue tinge to the world, which is also dark and raining.
Production Research:
Locations:
School Lane - The road where Sara dies (Option 2)
Theme:
Throughout the film there will be themes of Private Investigators, which means I will need to research what types of evidence hold up in court, and how private investigators generally work (in movies/tv shows primarily). Private investigators are useually depicted as detectives who work alone and not always inside of the law. The main protagonist of my film, Jacklyn Harper,is not actually a PI, just a girl who took a law/public services course for 2 years and watches a lot of TV. She has a limited knowlage of the law, and what holds up in court, but lacks any real training or experience.
Examples of investigation's in film and television:
Evidence in court:
In legal terms, evidence covers the burden of proof, admissibility, relevance, weight and sufficiency of what should be admitted into the record of a legal proceeding.
From the research I have conducted, I have found that there are 4 main types of evidence used in court:
"Real Evidence" - tangible things (weapons / CCTV footage / clothing etc.)
"Demonstrative Evidence" - a demonstration of what likely happened at a given location and time
"Documentary Evidence" - a letter, blog post, or other document (autopsy reports, statements, confession etc.)
"Testimonial Evidence" - witness(s) testimony
However, these are not the only types of evidence used in court. Circumstantial evidence is where there needs to be links between a certain piece of evidence and the defendant or other evidence (such as fingerprints).
Private Investigator behavior in film and television:
Example 1: Jessica Jones - Marvels Jessica Jones (Netflix Original Series)
When writing my character I was influenced buy not only the person who was involved in the incidents in real life, but i also used a lot of inspiration from Jessica Jones. She has trouble with socially interacting with anyone other than her adoptive sister, is an alcoholic and lives in her office.
When Jessica is on a case, she uses her camera to get proof of what her clients have hired her for, whether it was a man cheeting on his wife, or a missing person. She also follows her suspects and uses the internet to find documents and articles about the person involved.
My character is going to have files of images and autopsy reports, crime scene notes, finger prints and death certificates in her apartment, as well as a "Suspect wall" with images of suspected acquaintances of Christopher's, like in rizzoli and ilse's and the flash.
Bibliography:
BBC - BBC Writers Room - http://www.bbc.co.uk/writersroom/opportunities/one-eyed-dog-films (Accessed on 29/11/17)
Berlanti, G / Kreisberg, A / Guggenheim, M – http://www.greenarrowtv.com/classic-arrow-script-pages-showcase-felicitys-first-appearance/ - (Accessed on 28/11/17)
BigDproductions - slide share - https://www.slideshare.net/BigDproductions/demographics-and-psychographics (Accessed 02/01/18)
“Evil Dave” – Youtube - https://www.youtube.com/watch?v=ub5t-q3zzLo (Accessed 05/12/17)
Find Law - http://hirealawyer.findlaw.com/choosing-the-right-lawyer/evidence-law.html (Accessed 12/12/17)
“The Flash” – YouTube - https://www.youtube.com/watch?v=yvvBS2X3otY (Accessed 12/12/17)
lurkerbynature - groupthink - http://groupthink.kinja.com/the-surprising-success-of-arrow-and-target-demographics-1168955393 (Accessed 02/01/18)
OEDF - One Eyed Dog Films - http://www.one-eyed-dog-films.com/services.php (Accessed on 29/11/17)
Script Library - http://scripts.tv-calling.com/script/cw-the-flash-1x01/ (Accessed 01/12/17)
Script Library - http://scripts.tv-calling.com/archives/ (Accessed 01/12/17)
Short of the week - https://www.shortoftheweek.com/?p=6 (Accessed 05/12/17)
Short of the week - https://www.shortoftheweek.com/2013/01/09/t-u-m-u-l-t/ (Accessed 05/12/17)
Writers Store - https://www.writersstore.com/system/imagemanager/sample-screenplay-page.gif (Accessed on 29/11/17)
One Eyed Dog films are looking for new film/TV projects to film. They are going to be taking unsolicited submissions from 08/01/18 - 28/02/18. It is free to submit an entry and the competition is open to all, no matter where you are. There is no set genre for the production.
What to submit:
The completed screenplay with a short synopsis
or
A TV pilot with a short treatment telling them roughly what will happen in other episodes.
How to submit:
Name: ______ ______
Email:____________@_______.___
Phone Number: ___________
Title of work: ______
TV / Film
Logline:________________________________ (No more than 20 words)
Synopsis:_______________________________ (No more than 500 words)
Submit the scripts to: submissions@one-eyed-dog-films.com
Conventions of Screenwriting:
Example of screenplay conventions:
Character Development:
Script: The solemn dialog voice over connotes a sad atmosphere over the city. The empty streets, with no traffic in a huge city, and superman flying above the city in all black also help to strengthen this connotation. They label the influential members of the justice league, except batman, which connotes that batman is the one in the coffin.
Aired version:
Dialogue: ARROW S1EP1 - Crucible:
Unfortunately I was unable to find a formatted PDF file of this script, however I have found a versions of the script on a website called "Springfield!Springfield!", which I have been able to format using Celtx. I had originally planned to use this scene for the "Character Development" section above, as I feel that the scene really helps the audience see how the island effected Oliver, and how he is trying to keep other people safe. It also shows that Diggle isn't afraid to disagree with Oliver.
Oliver try's to stay strong and collected for the beginning of the scene, however the more Dig and felicity pushed, the more distressed he gets until he snaps/gets emotional, showing that although he is tough on the outside, and not afraid to go and fight a gang or armed criminals, he has a hard time explaining his feelings, and doesn't like to talk about his past.
The final product:
Scene Direction: FLASH S1EP1 - City of Hero's
In this extract the writers tell us exactly what they in-visage for what happens in the scene using scene directions or "action". This helps not only the actors, but also the director and camera crew because they are given a foundation to start the shoot with. Reading the script also allows me to see what they removed/changed in the final product.
Aired Version:
Short Films:
Others Will Follow - SciFi Short from Andrew Finch on Vimeo.
T U M U L T from johnny barrington on Vimeo.
I chose these films because although they are very different plots/concepts, they have a similarity which is that they are both unusual stories.
"Others will follow" is a film with no dialogue from the main protagonist, only a voice over from the president of the united states through the public's televisions or radio's. We follow an Asian astronaut on a mission to mars which goes horrifically wrong leading to the majority of the crew to die. This film is emotionally hard hitting, and i believe that the main cause of this may be that there is no dialog. The who story is told visually, meaning that the script must have used a lot of scene directions to allow the director/cinematographer to know what they wanted to see.
On the other hand, "Tumult" is a film about 3 Norse worriers on the run - their chief is injured, and they come across a mini bus/small coach. Unlike the other film, which has a serious, somber tone the who way through, tumult has a series of comedic elements at the end of the film. This film has quite a lot of dialogue in it, and not only in English, but old Norse also.
Audience Research:
Demographic: A Demographic is a way of classifying a group of people with similar characteristics into a category to help media and marketing companies know their target audience. There are 6 major categories that are used in the demographic table, at the top - there is A - and the bottom - E.
I have found that existing text's in a similar genre - such as ARROW and Jessica Jones - have target audience's of 18 - 35 year old women. At first I believed that this may be the target audience for my 10 minute short, however, I believe that the reason that the show's audience is female may be because of the lead actor, Stephan Amell. I found a website which state "It's very clear the People in Charge are not ignoring this. I mean, we not only have Stephen Amell shirtless and working those muscles nearly every episode...". This leads me to believe that my target audience/ demographic will be both male and female between the ages of 17 - 25. I believe this because although i have a similar genre/conventions as these shows, my main protagonist is female, who i believe that most young women either can relate to her in some way. I also believe that the male audience may watch it not only because of the genre that it is, but as it is a young women who is the main character, much as the main audience for arrow is female (However for obvious reasons there are no scenes such as described above.)
Psycographic: Similar to the demographic, psycographics are a means to divide their possible audience into segments.
My psycographic will be explorers as I believe that most people who fit into my demographic/target audience will use it as a way to experience something they hopefully never would in real life, and as an escape from the real world.
Primary Research:
Create your own user feedback survey
(Unable to insert print screens at this time)
Excising Texts:
Jessica Jones - Crime Drama/super hero show - is harassed by psycotic boyfriend who has the ability to control their will and make them into his "puppet" - urban city - dark and dingy
Star City is full of criminals terrorizing the innocent, and to reflect this atmosphere it is useually quite dark and grimey, sometimes strengthened by rain.
Daredevil - Hell's kitchen is rife with gangs such as the Yakuza, Russian mob, kitchen Irish and the Mexican cartels, so (Much like Arrow) to represent this there is a slight blue tinge to the world, which is also dark and raining.
Locations:
Common road - The road where Sara dies (Option 1)
School Lane - The road where Sara dies (Option 2)
Theme:
Throughout the film there will be themes of Private Investigators, which means I will need to research what types of evidence hold up in court, and how private investigators generally work (in movies/tv shows primarily). Private investigators are useually depicted as detectives who work alone and not always inside of the law. The main protagonist of my film, Jacklyn Harper,is not actually a PI, just a girl who took a law/public services course for 2 years and watches a lot of TV. She has a limited knowlage of the law, and what holds up in court, but lacks any real training or experience.
Examples of investigation's in film and television:
Evidence in court:
In legal terms, evidence covers the burden of proof, admissibility, relevance, weight and sufficiency of what should be admitted into the record of a legal proceeding.
From the research I have conducted, I have found that there are 4 main types of evidence used in court:
"Real Evidence" - tangible things (weapons / CCTV footage / clothing etc.)
"Demonstrative Evidence" - a demonstration of what likely happened at a given location and time
"Documentary Evidence" - a letter, blog post, or other document (autopsy reports, statements, confession etc.)
"Testimonial Evidence" - witness(s) testimony
However, these are not the only types of evidence used in court. Circumstantial evidence is where there needs to be links between a certain piece of evidence and the defendant or other evidence (such as fingerprints).
Private Investigator behavior in film and television:
Example 1: Jessica Jones - Marvels Jessica Jones (Netflix Original Series)
When writing my character I was influenced buy not only the person who was involved in the incidents in real life, but i also used a lot of inspiration from Jessica Jones. She has trouble with socially interacting with anyone other than her adoptive sister, is an alcoholic and lives in her office.
When Jessica is on a case, she uses her camera to get proof of what her clients have hired her for, whether it was a man cheeting on his wife, or a missing person. She also follows her suspects and uses the internet to find documents and articles about the person involved.
My character is going to have files of images and autopsy reports, crime scene notes, finger prints and death certificates in her apartment, as well as a "Suspect wall" with images of suspected acquaintances of Christopher's, like in rizzoli and ilse's and the flash.
Bibliography:
BBC - BBC Writers Room - http://www.bbc.co.uk/writersroom/opportunities/one-eyed-dog-films (Accessed on 29/11/17)
Berlanti, G / Kreisberg, A / Guggenheim, M – http://www.greenarrowtv.com/classic-arrow-script-pages-showcase-felicitys-first-appearance/ - (Accessed on 28/11/17)
BigDproductions - slide share - https://www.slideshare.net/BigDproductions/demographics-and-psychographics (Accessed 02/01/18)
“Evil Dave” – Youtube - https://www.youtube.com/watch?v=ub5t-q3zzLo (Accessed 05/12/17)
Find Law - http://hirealawyer.findlaw.com/choosing-the-right-lawyer/evidence-law.html (Accessed 12/12/17)
“The Flash” – YouTube - https://www.youtube.com/watch?v=yvvBS2X3otY (Accessed 12/12/17)
lurkerbynature - groupthink - http://groupthink.kinja.com/the-surprising-success-of-arrow-and-target-demographics-1168955393 (Accessed 02/01/18)
OEDF - One Eyed Dog Films - http://www.one-eyed-dog-films.com/services.php (Accessed on 29/11/17)
Script Library - http://scripts.tv-calling.com/script/cw-the-flash-1x01/ (Accessed 01/12/17)
Script Library - http://scripts.tv-calling.com/archives/ (Accessed 01/12/17)
Short of the week - https://www.shortoftheweek.com/?p=6 (Accessed 05/12/17)
Short of the week - https://www.shortoftheweek.com/2013/01/09/t-u-m-u-l-t/ (Accessed 05/12/17)
Writers Store - https://www.writersstore.com/system/imagemanager/sample-screenplay-page.gif (Accessed on 29/11/17)
Sunday, 17 September 2017
Saturday, 11 March 2017
Research Dossier For Documentary
Primary Research:
I will conduct interviews on individuals of different ages and professions on their opinions on the subject, as well as possibly show a small group the first draft of the product to get feedback and to know whether or not i need to change any parts of the documentary.
My questionnaire bellow is also primary research for my production:
https://www.surveymonkey.co.uk/r/MRBL3MX
Interviews:
For:
Script: I will create a short list of questions to ask in the interview.
Production Schedule: I will be filming in the first in the first 3 lessons that we have to film, plus the next 2/3 lessons for re-shoots if necessary.
Secondary Research:
Video Games:
For:
http://www.independent.co.uk/news/science/study-finds-that-violent-video-games-may-be-linked-to-aggressive-behaviour-10458614.html
According to Psychologist that this news agency interviewed, they have “confirmed that playing violent video games is linked to aggressive and callous behaviour.”
A report from the APA task force on violent media concludes: "The research demonstrates a consistent relation between violent video game use and increases in aggressive behaviour, aggressive cognitions and aggressive affect, and decreases in pro-social behaviour, empathy and sensitivity to aggression."
http://www.apa.org/news/press/releases/2015/08/violent-video-games.aspx
“The research demonstrates a consistent relation between violent video game use and increases in aggressive behaviour, aggressive cognitions and aggressive affect, and decreases in prosocial behaviour, empathy and sensitivity to aggression,” says the report of the APA Task Force on Violent Media.”
http://news.sky.com/story/boy-8-kills-gran-after-playing-video-game-10436368
“An eight-year-old boy intentionally shot and killed his grandmother minutes after playing the violent video game Grand Theft Auto IV, US authorities said.”
http://www.dailymail.co.uk/news/article-511346/Xbox-fan-pummelled-toddler-daughter-death-knocked-console.html
A man in love with his Xbox, Spellman went bat shit crazy when his 17-month-old daughter, Alayiah, accidentally pulled the cords out of the wall. Rather than ensure the child’s safety or just fix things and move on, Spellman cracked her skull repeatedly, killing her. He got up to 47 years in prison for the crime.
http://www.charismanews.com/culture/52651-14-mass-murders-linked-to-violent-video-games
Mass shooting encouraged by other members of a chat room.
Against:
http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/long-term-us-study-finds-no-links-between-violent-video-games-and-youth-violence-9851613.html
The research, led by psychologist Christopher Ferguson not only found that there was no link between violent media and behaviour but also questioned the methodology of previous studies suggesting the two were related.
Ferguson and his team point out that many laboratory-based studies into the effect of media violence have measured aggression in test subjects through “less aggressive outcomes ranging from filling in the missing letters of words through delivering nonpainful noise bursts to a consenting opponent.”
http://www.telegraph.co.uk/science/2016/03/12/study-finds-no-evidence-violent-video-games-make-children-aggres/
Playing violent video games is no more likely to be damaging to young children’s behaviour than those considered harmless, an Oxford University study suggests.
Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behaviour or school performance – and even then only slightly so.
The study, published in the journal Psychology of Popular Media Culture, found that children who play online games involving linking up with other players were less slightly likely to have problems relating to other children than those who played alone.
Movies:
http://www.telegraph.co.uk/news/science/11087683/Watching-violent-films-does-make-people-more-aggressive-study-shows.html
After answering a questionnaire 54 men were split into two groups, those who were aggressive including a history of physical assault and those were calmer. Their brains were scanned as they watched a succession of shootings and street fights on day one, emotional but non-violent scenes such as people interacting during a natural disaster on day two and nothing on day three. While watching violence the aggressive group had less activity in the orbito-frontal cortex, which controls emotion-related decision making and self-control. These subjects said they felt more inspired and determined and less upset or nervous than their non-aggressive counterparts when watching violent instead of only emotional scenes. Their blood pressure also went down progressively while the calm groups' rose.
Watching violent movies really does make people more aggressive - but only if they have an abrasive personality to start with, a study shows.
http://www.nbcnews.com/better/wellness/do-violent-movies-cause-aggression-answer-may-depend-n205556
Quantitative Research:
Quantitative Research is the analysis of numerative data, results that can be put on charts or in tables. Some examples of quantitative research are:
Closed question questionnaire's
Audience ratings
Website hits
Box office hits (Movies only)
Qualitative Research:
On the other hand, qualitative research can not be put into a chart, for example, Focus groups, Interviews, Etc.
Data Gathering Agencies [DGA's]:
DGA’s gather and measure information on variables of interest, in an established systematic fashion that enables one to answer stated research questions, test hypotheses, and evaluate outcomes. They will gather the information on the audience about what type of programmes or subjects they are interested and when they watch TV the most to create a database to know what type of productions to green light and produce.
RAJAR:
R.A.J.A.R is an acronym for "Radio Joint Audience Research". The organisation was set up in 1992 serving as the main organisation to measure success ratings for shows on the radio, serving for the BBC and other licensed radio stations.
Audience and Market Research:
I have conducted a servery for my target audience to take part in to collect data on what type of documentary they would prefer to watch and when/where they would want watch my documentary.
My target audience is 16 - 40 year olds who live mostly in a urban environment with children or family under the age of 16 because most media is consumed in city's and towns rather than a country-side village. I chose this target audience because the immediate response to some kind of bad press in the media that happens to have been caused by someone who plays games or watch's movies is "Video games should be banned because they create murderers" "This wouldn't of happened if he wasn't playing video games all day". I want to represent why people play video games and why they believe that it doesn't cause violence, as well why some feel that it could be a trigger for violence.
Production Research:
Before I begin filming there are several aspects of the production that i need to research further, such as the viability of my documentary (Whether the documentary would be successful), the cost of the equipment/locations I would be filming (camera, tripod, microphone, lights, green-screen ect.), i had to reach out to people to do interviews for me, as well as check what content i could use so that it was appropriate for the 3MW slot on the TV.
Viability:
To predict whether my documentary would be successful, i analysed the data on my questionnaire.

This chart shows that 84.62% of my target audience (that took part in my questionnaire) are interested in the subject mater that I am making a documentary on, thus the documentary has a 85% chance of success.
Finance (Costs):
In a professional documentary, the producer would have to get in contact with their interviewees, arrange some kind of contract/payment, they would have to buy/hire camera and sound equipment, pay the crew, feed the crew, supply transport when necessary, and possibly even hire out locations. This can be very costly as a average DSLR camera is £300 - £400+. a "Boom Stick" and mic could cost up to £500. This makes the documentary cost roughly £900 without paying any of the crew.
For my documentary, i will not have to pay for anything as i will use the cameras that are available at college, along with using my friends as the interveiwee's in the green-screen room.
I will conduct interviews on individuals of different ages and professions on their opinions on the subject, as well as possibly show a small group the first draft of the product to get feedback and to know whether or not i need to change any parts of the documentary.
My questionnaire bellow is also primary research for my production:
https://www.surveymonkey.co.uk/r/MRBL3MX
Interviews:
For:
- Tia-Jade Webber
- Lochlan Morrison
- Raffi Borrows
- Sean Offord
- Faye Jarvis
- Luke Robbins
- Demetrios Symeou
Script: I will create a short list of questions to ask in the interview.
Production Schedule: I will be filming in the first in the first 3 lessons that we have to film, plus the next 2/3 lessons for re-shoots if necessary.
Secondary Research:
Video Games:
For:
http://www.independent.co.uk/news/science/study-finds-that-violent-video-games-may-be-linked-to-aggressive-behaviour-10458614.html
According to Psychologist that this news agency interviewed, they have “confirmed that playing violent video games is linked to aggressive and callous behaviour.”
A report from the APA task force on violent media concludes: "The research demonstrates a consistent relation between violent video game use and increases in aggressive behaviour, aggressive cognitions and aggressive affect, and decreases in pro-social behaviour, empathy and sensitivity to aggression."
http://www.apa.org/news/press/releases/2015/08/violent-video-games.aspx
“The research demonstrates a consistent relation between violent video game use and increases in aggressive behaviour, aggressive cognitions and aggressive affect, and decreases in prosocial behaviour, empathy and sensitivity to aggression,” says the report of the APA Task Force on Violent Media.”
http://news.sky.com/story/boy-8-kills-gran-after-playing-video-game-10436368
“An eight-year-old boy intentionally shot and killed his grandmother minutes after playing the violent video game Grand Theft Auto IV, US authorities said.”
http://www.dailymail.co.uk/news/article-511346/Xbox-fan-pummelled-toddler-daughter-death-knocked-console.html
A man in love with his Xbox, Spellman went bat shit crazy when his 17-month-old daughter, Alayiah, accidentally pulled the cords out of the wall. Rather than ensure the child’s safety or just fix things and move on, Spellman cracked her skull repeatedly, killing her. He got up to 47 years in prison for the crime.
http://www.charismanews.com/culture/52651-14-mass-murders-linked-to-violent-video-games
Mass shooting encouraged by other members of a chat room.
Against:
http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/long-term-us-study-finds-no-links-between-violent-video-games-and-youth-violence-9851613.html
The research, led by psychologist Christopher Ferguson not only found that there was no link between violent media and behaviour but also questioned the methodology of previous studies suggesting the two were related.
Ferguson and his team point out that many laboratory-based studies into the effect of media violence have measured aggression in test subjects through “less aggressive outcomes ranging from filling in the missing letters of words through delivering nonpainful noise bursts to a consenting opponent.”
http://www.telegraph.co.uk/science/2016/03/12/study-finds-no-evidence-violent-video-games-make-children-aggres/
Playing violent video games is no more likely to be damaging to young children’s behaviour than those considered harmless, an Oxford University study suggests.
Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behaviour or school performance – and even then only slightly so.
The study, published in the journal Psychology of Popular Media Culture, found that children who play online games involving linking up with other players were less slightly likely to have problems relating to other children than those who played alone.
Movies:
http://www.telegraph.co.uk/news/science/11087683/Watching-violent-films-does-make-people-more-aggressive-study-shows.html
After answering a questionnaire 54 men were split into two groups, those who were aggressive including a history of physical assault and those were calmer. Their brains were scanned as they watched a succession of shootings and street fights on day one, emotional but non-violent scenes such as people interacting during a natural disaster on day two and nothing on day three. While watching violence the aggressive group had less activity in the orbito-frontal cortex, which controls emotion-related decision making and self-control. These subjects said they felt more inspired and determined and less upset or nervous than their non-aggressive counterparts when watching violent instead of only emotional scenes. Their blood pressure also went down progressively while the calm groups' rose.
Watching violent movies really does make people more aggressive - but only if they have an abrasive personality to start with, a study shows.
http://www.nbcnews.com/better/wellness/do-violent-movies-cause-aggression-answer-may-depend-n205556
Quantitative Research:
Quantitative Research is the analysis of numerative data, results that can be put on charts or in tables. Some examples of quantitative research are:
Closed question questionnaire's
Audience ratings
Website hits
Box office hits (Movies only)
Qualitative Research:
On the other hand, qualitative research can not be put into a chart, for example, Focus groups, Interviews, Etc.
Data Gathering Agencies [DGA's]:
DGA’s gather and measure information on variables of interest, in an established systematic fashion that enables one to answer stated research questions, test hypotheses, and evaluate outcomes. They will gather the information on the audience about what type of programmes or subjects they are interested and when they watch TV the most to create a database to know what type of productions to green light and produce.
RAJAR:
R.A.J.A.R is an acronym for "Radio Joint Audience Research". The organisation was set up in 1992 serving as the main organisation to measure success ratings for shows on the radio, serving for the BBC and other licensed radio stations.
Audience and Market Research:
I have conducted a servery for my target audience to take part in to collect data on what type of documentary they would prefer to watch and when/where they would want watch my documentary.
My target audience is 16 - 40 year olds who live mostly in a urban environment with children or family under the age of 16 because most media is consumed in city's and towns rather than a country-side village. I chose this target audience because the immediate response to some kind of bad press in the media that happens to have been caused by someone who plays games or watch's movies is "Video games should be banned because they create murderers" "This wouldn't of happened if he wasn't playing video games all day". I want to represent why people play video games and why they believe that it doesn't cause violence, as well why some feel that it could be a trigger for violence.
Production Research:
Before I begin filming there are several aspects of the production that i need to research further, such as the viability of my documentary (Whether the documentary would be successful), the cost of the equipment/locations I would be filming (camera, tripod, microphone, lights, green-screen ect.), i had to reach out to people to do interviews for me, as well as check what content i could use so that it was appropriate for the 3MW slot on the TV.
Viability:
To predict whether my documentary would be successful, i analysed the data on my questionnaire.
This chart shows that 84.62% of my target audience (that took part in my questionnaire) are interested in the subject mater that I am making a documentary on, thus the documentary has a 85% chance of success.
Finance (Costs):
In a professional documentary, the producer would have to get in contact with their interviewees, arrange some kind of contract/payment, they would have to buy/hire camera and sound equipment, pay the crew, feed the crew, supply transport when necessary, and possibly even hire out locations. This can be very costly as a average DSLR camera is £300 - £400+. a "Boom Stick" and mic could cost up to £500. This makes the documentary cost roughly £900 without paying any of the crew.
For my documentary, i will not have to pay for anything as i will use the cameras that are available at college, along with using my friends as the interveiwee's in the green-screen room.
Thursday, 10 November 2016
A Short Film For DepicT! Competition - Textual Analysis Evaluation ~ Hooks And Blades
When we were first approached by Sean with the Brief for this assignment, we had several initial ideas. Our first idea was to have a girl crying on a bench while it is raining, and we were going to have guy trying to console her and talk to her, but she wouldn't respond, then it was going to end with the boy disapearing connoting that he was a ghost, another was that we were going to "go through time" by doing shootout style fight scenes from western america to the 1800 to the modern day. We also thought about having a vigilante dropping his weapon and just kneeling on the floor, while you hear explosions and gun shots in the background and then we were going to have a dreamlike state series of flashbacks throughout his career of being a vigilante of when his friends died.
We finally decided that the narrative for our short film was going to be an assassin (Inspired by the well know game series by Ubisoft: Assassins Creed) and a pirate (Outfit like Hook from Once Upon A Time) having a confrontation and ending in a fight scene. However, the shoot didn't quite go to plan and with the footage we had, we discovered that we didn't have enough footage for the 90 seconds that we were tasked with. We solved this problem by deciding to make a plot twist in the film, and have the whole film upto this point was going to be a video game and Faye was going to go get a drink, the music was going to turn to a stereotypical "Horror Movie Soundtrack" (Violins) and Luke was going stab her.
We used this wide, Low angle shot as our establishing shot, to show the audience where the scene is going to be taking place and to also connote that Faye (The assassin) is powerful. We used the rule of thirds to establish where the assassin is, as well as to try and create a connotation of distance and height. Conventionally, the subject/talent is never situated dead centre, so we positioned the assassin close to the top right corner of the shot.
This is a extreme close up on the assassin landing in a "Superhero Landing".
We set out to make this film a action/comedy, so we decided to base this shot off of the scene in "Deadpool". We then used a wipe effect to transition from this shot to the next of Luke tying up the dingy and Faye walking into shot behind him. For continuity we had to keep Faye on the left and Luke on the right,
This shot is a good example of what we could improve, its out of focus as well as Luke being dead centre. However, we planned for this shot to be a POV shot, with dubbed in ambient/diegetic sound of the waves hitting against the shore and the wind blowing and the sound of seagulls screeching. This shot was also the beginning of the shot reverse shot sequence.
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