When we were first approached by Sean with the Brief for this assignment, we had several initial ideas. Our first idea was to have a girl crying on a bench while it is raining, and we were going to have guy trying to console her and talk to her, but she wouldn't respond, then it was going to end with the boy disapearing connoting that he was a ghost, another was that we were going to "go through time" by doing shootout style fight scenes from western america to the 1800 to the modern day. We also thought about having a vigilante dropping his weapon and just kneeling on the floor, while you hear explosions and gun shots in the background and then we were going to have a dreamlike state series of flashbacks throughout his career of being a vigilante of when his friends died.
We finally decided that the narrative for our short film was going to be an assassin (Inspired by the well know game series by Ubisoft: Assassins Creed) and a pirate (Outfit like Hook from Once Upon A Time) having a confrontation and ending in a fight scene. However, the shoot didn't quite go to plan and with the footage we had, we discovered that we didn't have enough footage for the 90 seconds that we were tasked with. We solved this problem by deciding to make a plot twist in the film, and have the whole film upto this point was going to be a video game and Faye was going to go get a drink, the music was going to turn to a stereotypical "Horror Movie Soundtrack" (Violins) and Luke was going stab her.
We used this wide, Low angle shot as our establishing shot, to show the audience where the scene is going to be taking place and to also connote that Faye (The assassin) is powerful. We used the rule of thirds to establish where the assassin is, as well as to try and create a connotation of distance and height. Conventionally, the subject/talent is never situated dead centre, so we positioned the assassin close to the top right corner of the shot.
This is a extreme close up on the assassin landing in a "Superhero Landing".
We set out to make this film a action/comedy, so we decided to base this shot off of the scene in "Deadpool". We then used a wipe effect to transition from this shot to the next of Luke tying up the dingy and Faye walking into shot behind him. For continuity we had to keep Faye on the left and Luke on the right,
This shot is a good example of what we could improve, its out of focus as well as Luke being dead centre. However, we planned for this shot to be a POV shot, with dubbed in ambient/diegetic sound of the waves hitting against the shore and the wind blowing and the sound of seagulls screeching. This shot was also the beginning of the shot reverse shot sequence.
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